Army List Name
Tyranids Kill Team
Items
Category
Leader
Icon
glyphicons_048_star
Items
Category
Combat
Icon
glyphicons_048_star
Items
Category
Comms
Icon
glyphicons_048_star
Items
Category
Demolitions
Icon
glyphicons_048_star
Items
Category
Heavy
Icon
glyphicons_048_star
Items
Category
Medic
Icon
glyphicons_048_star
Items
Category
Scout
Icon
glyphicons_048_star
Items
Category
Sniper
Icon
glyphicons_048_star
Items
Category
Veteran
Icon
glyphicons_048_star
Items
Category
Zealot
Icon
glyphicons_048_star
Items
Organisation
Class
Commander
Lower Limit
0.0
Units
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
50
Count
0
Maximum
1
Name
Commander Level 2
Points
65
Count
0
Maximum
1
Name
Commander Level 3
Points
80
Count
0
Maximum
1
Name
Commander Level 4
Points
105
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Boneswords
Points
5
Special Rules
+1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Lashwhip & Bonesword
Points
5
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
5
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Spinefists
Points
0.0
Name
Boneswords
Points
5
Special Rules
+1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Flesh Hooks
Points
2
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
8
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Prime
Points
0.0
Size
1
Special Rules
Adrenal Glands; Shadow In The Warp; Synapse; Toxin Sacs; TYRANIDS; COMMANDER; INFANTRY; SYNAPSE; TYRANID PRIME
Stats
M6"•WS2+•BS3+•S5•T5•W6•A4•Ld10•Sv3+
Command
Count
1
Default
Maximum
1
Name
Commander Level 1
Points
131
Count
0
Maximum
1
Name
Commander Level 2
Points
151
Count
0
Maximum
1
Name
Commander Level 3
Points
171
Count
0
Maximum
1
Name
Commander Level 4
Points
196
Count
0
Maximum
1
Name
Ferocity
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Fortitude
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Leadership
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Melee
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Psyker
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Stealth
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strategist
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Strength
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Equipped
Name
Monstrous Rending Claws
Points
0.0
Special Rules
Re-Roll Failed Wound Rolls; Wound Rolls Of 6+ With This Weapon Are Resolved At AP-4
Magic
Default
Equipped
Name
Psybolt
Points
0.0
Default
Equipped
Name
Hive Mind Discipline
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Broodlord
Points
0.0
Size
1
Special Rules
Lightning Reflexes; Shadow In The Warp; Swift And Deadly; Synapse; TYRANIDS; COMMANDER; INFANTRY; GENESTEALER; PSYKER; SYNAPSE; BROODLORD
Stats
M8"•WS2+•BS-•S5•T5•W6•A6•Ld10•Sv4+
Command
Count
1
Default
Maximum
1
Name
Commander Level 4
Points
70
Count
1
Default
Maximum
1
Name
Legendary Hunter Level 4
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Default
Equipped
Name
Grasping Talons
Points
0.0
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Maximum Size
1
Minimum Size
1
Name
Deathleaper
Points
0.0
Size
1
Special Rules
It’s After Me!; TYRANIDS; COMMANDER; INFANTRY; LICTOR; DEATHLEAPER
Stats
M9"•WS2+•BS4+•S6•T4•W6•A4•Ld10•Sv5+
Upper Limit
1
Class
Leader
Lower Limit
1
Units
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Default
Equipped
Name
Grasping Talons
Points
0.0
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Maximum Size
1
Minimum Size
1
Name
Lictor
Points
25
Size
1
Special Rules
Chameleonic Skin; TYRANIDS; INFANTRY; LICTOR
Stats
M9"•WS2+•BS4+•S6•T4•W4•A3•Ld9•Sv5+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Barbed Strangler
Points
3
Name
Venom Cannon
Points
4
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior Gunner
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Command
Count
1
Default
Maximum
1
Name
Leader
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Behemoth
Points
0.0
Special Rules
Hyper-Aggression
Count
0
Maximum
1
Name
Kraken
Points
0.0
Special Rules
Questing Tendrils
Count
0
Maximum
1
Name
Leviathon
Points
0.0
Special Rules
Synaptic Imperative
Count
0
Maximum
1
Name
Gorgon
Points
0.0
Special Rules
Adaptive Toxins
Count
0
Maximum
1
Name
Jormungandr
Points
0.0
Special Rules
Tunnel Networks
Count
0
Maximum
1
Name
Hydra
Points
0.0
Special Rules
Swarming Instincts
Count
0
Maximum
1
Name
Kronos
Points
0.0
Special Rules
Bio-Barrage
Equipment
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Toxin Sacs
Points
1
Name
Extended Carapace
Points
0.0
Name
Acid Maw
Points
0.0
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Maximum Size
1
Minimum Size
1
Name
Genestealer
Points
11
Size
1
Special Rules
Extended Carapace; Lightning Reflexes; Swift And Deadly; Toxin Sacs; TYRANIDS; INFANTRY; GENESTEALER
Stats
M8"•WS3+•BS4+•S4•T4•W1•A3•Ld9•Sv5+
Upper Limit
1
Class
Specialists
Lower Limit
0.0
Units
Command
Count
0
Maximum
1
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Fleshborer
Points
0.0
Name
Devourer
Points
3
Name
Spinefists
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Termagant
Points
4
Size
1
Special Rules
Instinctive Behavior; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; TERMAGANT
Stats
M6"•WS4+•BS4+•S3•T3•W1•A1•Ld5•Sv6+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Hormagaunt
Points
4
Size
1
Special Rules
Instinctive Behavior; Bounding Leap; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; HORMAGAUNT
Stats
M8"•WS4+•BS4+•S3•T3•W1•A2•Ld5•Sv6+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Default
Equipped
Name
Grasping Talons
Points
0.0
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Maximum Size
1
Minimum Size
1
Name
Lictor
Points
25
Size
1
Special Rules
Chameleonic Skin; TYRANIDS; INFANTRY; LICTOR
Stats
M9"•WS2+•BS4+•S6•T4•W4•A3•Ld9•Sv5+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Command
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Comms
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Barbed Strangler
Points
3
Name
Venom Cannon
Points
4
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior Gunner
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Toxin Sacs
Points
1
Name
Extended Carapace
Points
0.0
Name
Acid Maw
Points
0.0
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Maximum Size
1
Minimum Size
1
Name
Genestealer
Points
11
Size
1
Special Rules
Extended Carapace; Lightning Reflexes; Swift And Deadly; Toxin Sacs; TYRANIDS; INFANTRY; GENESTEALER
Stats
M8"•WS3+•BS4+•S4•T4•W1•A3•Ld9•Sv5+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Zealot
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Rending Claws
Points
1
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Default
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Crushing Claws
Points
7
Special Rules
Subtract 1 From Hit Rolls.
Name
Lashwhip & Bonesword
Points
5
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyrant Guard
Points
32
Size
1
Special Rules
Instinctive Behavior; Shieldwall; Blind Rampage; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; TYRANT GUARD
Stats
M7"•WS3+•BS4+•S5•T5•W3•A3•Ld6•Sv3+
Command
Count
0
Maximum
1
Name
Heavy
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Sniper
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Equipped
Name
Impaler Cannon
Points
0.0
Name
Shock Cannon
Points
0.0
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Hive Guard
Points
35
Size
1
Special Rules
Instinctive Behavior; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; HIVE GUARD
Stats
M5"•WS4+•BS3+•S4•T5•W3•A2•Ld7•Sv4+
Command
Count
0
Maximum
1
Name
Combat
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Name
Scout
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Count
0
Maximum
1
Name
Veteran
Options
Default
Equipped
Name
Level 1
Points
0.0
Name
Level 2
Points
4
Name
Level 3
Points
8
Name
Level 4
Points
12
Points
0.0
Equipment
Default
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Devourer
Points
3
Name
Deathspitter
Points
5
Name
Spinefists
Points
2
Maximum Size
1
Minimum Size
1
Name
Ravener
Points
15
Size
1
Special Rules
Instinctive Behavior; TYRANIDS; INFANTRY; RAVENER
Stats
M12"•WS3+•BS4+•S4•T4•W3•A4•Ld5•Sv5+
Upper Limit
2
Class
Troopers
Lower Limit
0.0
Units
Equipment
Default
Equipped
Name
Fleshborer
Points
0.0
Name
Devourer
Points
3
Name
Spinefists
Points
0.0
Maximum Size
1
Minimum Size
1
Name
Termagant
Points
4
Size
1
Special Rules
Instinctive Behavior; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; TERMAGANT
Stats
M6"•WS4+•BS4+•S3•T3•W1•A1•Ld5•Sv6+
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Hormagaunt
Points
4
Size
1
Special Rules
Instinctive Behavior; Bounding Leap; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; HORMAGAUNT
Stats
M8"•WS4+•BS4+•S3•T3•W1•A2•Ld5•Sv6+
Equipment
Default
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Default
Equipped
Name
Grasping Talons
Points
0.0
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Maximum Size
1
Minimum Size
1
Name
Lictor
Points
25
Size
1
Special Rules
Chameleonic Skin; TYRANIDS; INFANTRY; LICTOR
Stats
M9"•WS2+•BS4+•S6•T4•W4•A3•Ld9•Sv5+
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Equipment
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Lash Whip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Default
Equipped
Name
Devourer
Points
0.0
Name
Deathspitter
Points
2
Name
Spinefists
Points
0.0
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Boneswords
Points
0.0
Special Rules
+1 Attack
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Lashwhip & Bonesword
Points
1
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Barbed Strangler
Points
3
Name
Venom Cannon
Points
4
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyranid Warrior Gunner
Points
20
Size
1
Special Rules
Synapse; Shadow In The Warp; Adrenal Glands; TYRANIDS; INFANTRY; SYNAPSE; TYRANID WARRIOR
Stats
M6"•WS3+•BS4+•S4•T4•W3•A3•Ld9•Sv4+
Equipment
Default
Equipped
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Toxin Sacs
Points
1
Name
Extended Carapace
Points
0.0
Name
Acid Maw
Points
0.0
Name
Flesh Hooks
Points
0.0
Special Rules
Weapon Can Be Fired Within 1 Inch Of An Enemy Model
Maximum Size
1
Minimum Size
1
Name
Genestealer
Points
11
Size
1
Special Rules
Extended Carapace; Lightning Reflexes; Swift And Deadly; Toxin Sacs; TYRANIDS; INFANTRY; GENESTEALER
Stats
M8"•WS3+•BS4+•S4•T4•W1•A3•Ld9•Sv5+
Equipment
Default
Equipped
Name
Rending Claws
Points
1
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Default
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Name
Crushing Claws
Points
7
Special Rules
Subtract 1 From Hit Rolls.
Name
Lashwhip & Bonesword
Points
5
Special Rules
If Bearer Is Taken Out Of Action In Fight Phase It May Immediately Fight Before Being Removed.
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Tyrant Guard
Points
32
Size
1
Special Rules
Instinctive Behavior; Shieldwall; Blind Rampage; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; TYRANT GUARD
Stats
M7"•WS3+•BS4+•S5•T5•W3•A3•Ld6•Sv3+
Equipment
Default
Equipped
Name
Impaler Cannon
Points
0.0
Name
Shock Cannon
Points
0.0
Name
Toxin Sacs
Points
1
Name
Adrenal Glands
Points
1
Maximum Size
1
Minimum Size
1
Name
Hive Guard
Points
35
Size
1
Special Rules
Instinctive Behavior; Adrenal Glands; Toxin Sacs; TYRANIDS; INFANTRY; HIVE GUARD
Stats
M5"•WS4+•BS3+•S4•T5•W3•A2•Ld7•Sv4+
Equipment
Default
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack For Each Additional Pair
Default
Equipped
Name
Pair Of Scything Talons
Points
0.0
Special Rules
Re-Roll Attack Rolls Of 1; +1 Attack
Name
Rending Claws
Points
0.0
Special Rules
Wound Rolls Of 6+ For This Weapon Are Resolved At AP-4
Name
Devourer
Points
3
Name
Deathspitter
Points
5
Name
Spinefists
Points
2
Maximum Size
1
Minimum Size
1
Name
Ravener
Points
15
Size
1
Special Rules
Instinctive Behavior; TYRANIDS; INFANTRY; RAVENER
Stats
M12"•WS3+•BS4+•S4•T4•W3•A4•Ld5•Sv5+
Upper Limit
-1
Class
Other
Lower Limit
0.0
Units
Upper Limit
-1
System
Kill Team
// Tyranids Kill Team